Christopher Haag, creator of Hamster Chase, chats with GameDev Academy

Our conversation with Christopher Haag is here. He talked about his game Hamster Chase and his journey from developing medical software to developing games in his spare time. Read on to know about this indie developer.   Can you tell us something about yourself? I’ve been developing games alone in my spare time for over … Read moreChristopher Haag, creator of Hamster Chase, chats with GameDev Academy

Rotating and Scaling 3D Objects in HTML5 – BabylonJS Series part 3

BabylonJS Series by David Catuhe (@DeltaKosh): Part 1 – Build a 3D Sphere with WebGL Part 2 – 3D Elements with HTML5 and WebGL Part 3 – Rotating and Scaling 3D Objects in HTML5 Part 4 – 3D Objects with Textures using HTML5 Part 5 – Using a Camera in a 3D WebGL World Part … Read moreRotating and Scaling 3D Objects in HTML5 – BabylonJS Series part 3

Adding Enemies to a HTML5 Mario-Style Platformer

NOTE: This tutorial is not updated to the latest Quintus version and doesn’t run with it. HTML5 Mario-Style Platformer Series with Quintus: Part 1 – Create a HTML5 Mario-Style Platformer Game Part 2 – Adding Enemies to a HTML5 Mario-Style Platformer Part 3 – Adding Coins and Lives to the Mario-Style HTML5 Platformer Are you … Read moreAdding Enemies to a HTML5 Mario-Style Platformer

Construct 2 RPG Series # 1 – Basic Setup

Construct 2 RPG Series by Aryadi Subagio (@AryadiPS): Part 1 – RPG Basic Setup Part 2 – Battle Design Part 3 – Implementing the Battle System Part 4 – Basic AI Part 5 – Designing the Battle AI Part 6 – Mages AI Ok, so now I wanted to make a tutorial about how to … Read moreConstruct 2 RPG Series # 1 – Basic Setup

Interview with Thomas Schulze – Creator of Splatter

Splatter is not the classic shooting game. It is inspired by them, but with a light/shadow gameplay. Confused? Read what its creator has to say.

Tell us something about yourself

Me: I’m Thomas Schulze, 34 years old now, programming for nearly 30 years now. I started on a GDR computer called the Z1013 and grew from there over KC85/4, Robotron computers, the Amiga 500 to the PC. So I also had my share of games over the years, some of them are still shown at my team’s website http://www.dreamworlds.de My “company” Dreamworld: is me and an old friend of mine, Michael. I’m doing all the organisation, coding, PR, game design and story writing. Michael does all the graphics and visual design and all web-related stuff such as the web shop. There are a lot more people hoping that we succeed so they can join us to bring our sparetime projects to a new level ūüôā

What can you tell us about Splatter?

Splatter is an Oldschool Topdown shooter with a unique light/shadow gameplay and gorgeous light/shadow graphics effects to accompany. The game offers a film-noir-styled storyline to play, upgradeable weapons, boss battles, dialogue and side missions, and secrets. When you’re done with the story, you can start another run at the new difficulty level, or you can jump into the Arcade game mode to fight for ranks in online leaderboards. You’ll get to keep all your upgrades. Or you gather a few friends in front of your computer. Splatter can be played in local multiplayer modes by up to 4 players. You either frag each other in Deathmatch or you stand together against ever-growing hordes of enemies in Survival. More game modes will follow via free updates.

Where did the game idea come from?

I loved Crimson Land for the shooting, but I came up with the light/shadow stuff because shooting gets old after a while.

What can you tell us about the development of the game?

Splatter was made by two people: me and Michael. It took us roughly 2 years, with occasional help from other Dreamworlds friends to bridge some gaps. Sound and music was contracted to Sven Gerlach who did a really good job for a more-than-friendly price. I still owe you one, Sven! I’m using C++, always switching to the most recent version of Visual Studio as soon as it’s available. I’m especially in love with C++11, even though Microsoft left the C++ side behind quite a bit in the recent years.

What is the most important thing you learned when making this game?

Organizing myself. This was my first project as a fulltime indie dev.

What advice would you tell people who are beginning with game development?

Stick to it, be curious, have fun. And leave it a hobby.

Anything else you would like to share with the audience?

Buy my game. I really think it’s way better than most of the other topdown shooters around. Especially after playing Gatling Gears.

 

Thanks Thomas! Awesome job with Splatter!

[button link=”http://www.splattergame.net/” target=”_blank” style=”none, small, large, biglarge” title=”Download Splatter for PC”][/button]

3D Elements with HTML5 and WebGL – BabylonJS Series part 2

BabylonJS Series by David Catuhe (@DeltaKosh): Part 1 – Build a 3D Sphere with WebGL Part 2 – 3D Elements with HTML5 and WebGL Part 3 – Rotating and Scaling 3D Objects in HTML5 Part 4 – 3D Objects with Textures using HTML5 Part 5 – Using a Camera in a 3D WebGL World Part … Read more3D Elements with HTML5 and WebGL – BabylonJS Series part 2

Create a HTML5 Mario-Style Platformer Game

html5 platformer with quintus

NOTE: This tutorial is not updated to the latest Quintus version and doesn’t run with it. HTML5 Mario-Style Platformer Series with Quintus: Part 1 – Create a HTML5 Mario-Style Platformer Game Part 2 – Adding Enemies to a HTML5 Mario-Style Platformer Part 3 – Adding Coins and Lives to the Mario-Style HTML5 Platformer Are you … Read moreCreate a HTML5 Mario-Style Platformer Game

Build a 3D Sphere with WebGL – BabylonJS Series part 1

BabylonJS Series by David Catuhe (@DeltaKosh): Part 1 – Build a 3D Sphere with WebGL Part 2 – 3D Elements with HTML5 and WebGL Part 3 – Rotating and Scaling 3D Objects in HTML5 Part 4 – 3D Objects with Textures using HTML5 Part 5 – Using a Camera in a 3D WebGL World Part … Read moreBuild a 3D Sphere with WebGL – BabylonJS Series part 1

Alvaro Castaneda’s Interview – infeKted: Zombies Revenge

This interview is the result of a conversation with Alvaro Castaneda. He is the creator, with his brother, of infeKted, a puzzle game inspired in the living dead.

Can you tell us something about yourself?

We are MIX Studio, a small company run by 2 brothers. We started doing VFX for film and TV and we also do training for the VFX industry. Now we’re starting to take on game development, a dream we had since we had our first Atari 2600.

Describe your game

infeKted is puzzle domination game, simple to learn, so hard to master.¬†The goal is to spread the sickness until everyone is infeKted, but smart because you have a limited amount of bites. But don’t think too hard cause time is ticking. Why would you do this? Because zombies are awesome.¬†infeKted is not a game you can master by repeating. Every level is generated at random every time you play, so everyone gets a NEW game every time, it might seem simple at first, but we dare you to finish all 200+ plus levels, we are sure is going to take time.

What are you waiting for? get infeKted!!

Where did the game idea come from?

From a Blackberry game called flood-it

What can you tell us about the development of the game?

The game was developed in the span of about a year, from which the last 6 months was real constant development. It was made by Varomix who had the initial idea an prototype and then his brother Anglish got involved and then we manage to get it done.

What is the most important thing you learned when making this game?

Making the game is the easy part. 

What advice would you tell people who are beginning with game development?

Don’t quit, you’ll get there. The first part of making a game is actually really easy, you get a prototype working really quick and you’re really proud of it, but there’s still lots to do: art, points, scores, menus, etc. Seems like it never ends at some point, but it’s really rewarding when you finally push that build and people start playing it.¬†Also, pick a programming language and stick to it, our game was made in about 3 or 4 languages before the final game was done.

Anything else you would like to share with the audience?

It’s great to have an idea and after long days working on it see it done. I’m very proud of me and my brother for doing this and who better than my brother to do this with.¬†Thank you for giving us a little of your time and please enjoy the game.

Thanks for talking to us Alvaro! Best of luck with infeKted!

[button link=”http://www.infekt.me” target=”_blank” style=”none, small, large, biglarge” title=”Download infeKted: Zombies Revenge for Android”][/button]

Update! infeKted is now available on PC, Mac and Linux.

[button link=”http://www.desura.com/games/infekted-zombies-revenge” target=”_blank” style=”none, small, large, biglarge” title=”Download infeKted: Zombies Revenge for Windows, Mac or Linux”][/button]