How to Use State Machines to Control Behavior and Animations in Phaser

Suppose you’re building a platformer game, where the hero can walk, jump and attack. The …

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How to use Pathfinding in Phaser

Suppose you’re building a strategy game. The game will have player and enemy units which …

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How to Make a Turn-Based RPG Game in Phaser – Part 3

In the last tutorial we added a WorldState where the player can navigate and linked …

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How to Make a Turn-Based RPG Game in Phaser – Part 2

In the last tutorial, we created the BattleState for our turn-based RPG. Now, we are …

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How to Make a Turn-Based RPG Game in Phaser – Part 1

In this tutorial series, we will create a turn-based RPG game, such as the Final …

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How to Make a Bomberman Game in Phaser – Part 3

In the last tutorial, we added content to our Bomberman game, such as lives, items …

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The Complete Guide to Debugging Phaser Games

Game development is hard work. Just like any form of software development there are going …

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How to Make a Bomberman Game in Phaser – Part 2

In the last tutorial we created the basic structure for a Bomberman game. In this …

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How to Make a Bomberman Game in Phaser – Part 1

In this tutorial we will start building a Bomberman game. We will add the basic …

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How to Make a Fruit Ninja Game in Phaser – Part 3

In my last two tutorials we created a Fruit Ninja game and added some content …

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