CanvasTexture in Godot – Complete Guide

When delving into game development, especially within 2D realms, textures play a vitally important role in bringing visuals to life. They are not just simple images; textures help define the look and feel of the game world, making it more immersive and believable. Within Godot, a powerful open-source game engine, textures are handled in many versatile ways to cater to different needs. One of the texture types you can use in your 2D games is CanvasTexture, and it’s a feature packed with possibilities, whether you are a seasoned developer or just stepping into the world of game design.

What Is CanvasTexture?

CanvasTexture is a class in Godot 4 that acts as a Texture2D resource tailored for 2D games. It varies from traditional ImageTexture by offering the ability to use normal and specular maps, enhancing the visuals of your 2D canvas items with lighting effects. This unique texture type allows you to create more detailed and dynamic scenes, simulating depth and reflection in a 2D space.

What is CanvasTexture Used For?

The CanvasTexture’s main purpose is to provide a more advanced rendering option for 2D sprites and objects. By using normal and specular maps, developers can simulate effects usually reserved for 3D environments, like reflections and lighting interactions. This makes your 2D games come to life with a sense of depth and realism, pushing the boundaries of what can be done within a two-dimensional framework.

Why Should I Learn About CanvasTexture?

Understanding CanvasTexture is crucial for any Godot developer looking to enhance their 2D games visually. With this knowledge, you can:

– Create more visually appealing game assets that react to lighting.
– Customize textures to have independent filter and repeat modes.
– Improve game performance by utilizing optimized 2D textures over their 3D counterparts.

As a developer, mastering CanvasTexture opens up a new level of creativity and control over your game’s aesthetics, making your projects stand out. Let’s dive in, explore the functionalities of CanvasTexture, and learn how they can be implemented in your own Godot projects.

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Creating CanvasTexture Resources

Before we use CanvasTexture in our game, we first need to understand how to create one in Godot. The process begins by preparing our base image, normal map, and specular map. Here’s an example of how to create a CanvasTexture from an existing image:

var texture_base =

var canvas_texture =

Once you have created your base texture, you can then set the normal and specular maps if you have them:

var texture_normal_map =

canvas_texture.normal_map = texture_normal_map

var texture_specular_map =

canvas_texture.specular_map = texture_specular_map

Notice that we’re loading images and setting them as the normal and specular maps of the canvas texture. This enables Godot to use these maps for enhanced lighting effects on our 2D surfaces.

Applying CanvasTexture to Sprites

Once our CanvasTexture is ready, applying it to a sprite is straightforward. Here is a simple way to assign our CanvasTexture to a Sprite node:

var my_sprite =
my_sprite.texture = canvas_texture


This code snippet creates a new Sprite node, assigns our canvas texture as its texture, and adds it to the scene. If you’re setting this up in the Godot editor, you’ll drag and drop your CanvasTexture onto the Texture property of the Sprite.

Setting Filter and Repeat Modes

One of the advantages of using CanvasTexture is the ability to set different filter and repeat modes. This customizability is important for getting the right look for your textures on screen. Here’s how to set these properties:

canvas_texture.flags = CanvasTexture.FLAG_FILTER | CanvasTexture.FLAG_REPEAT

In this example, we are enabling both filtering (to smooth out the image when scaling) and repeating (allowing the texture to tile across the material). These flags will affect how the texture is both displayed and rendered in the game.

Adjusting Texture Parameters

Another powerful feature of CanvasTexture is the ability to modify its parameters. You can adjust the colors, contrast, and other aspects of the texture directly. Here’s an example of how to tweak the emissive color of a texture to make it glow:

canvas_texture.set_parameter(CanvasTexture.PARAMETER_EMISSION, Color(1.0, 0.5, 0.0))

This code sets an emissive parameter, which can create a glowing effect on the texture. This is especially useful in scenes where you want to simulate light without using actual light nodes.

CanvasTexture resources can be an invaluable tool in your Godot projects, offering a plethora of customization options for your 2D textures. These examples are the fundamentals, but as you become more acquainted with CanvasTexture, you’ll discover even more ways to put this powerful feature to use in your games. In the following sections, we’ll continue to expand on these foundations by introducing how these can be dynamically created and manipulated at runtime.Creating and manipulating CanvasTexture resources on-the-fly can provide a great deal of flexibility in your 2D games. Here are some practical examples and uses for CanvasTexture in Godot:

Dynamic Texture Modification

You might encounter scenarios where you need to modify textures during gameplay. For example, if you want to alter the hue of a Sprite’s texture based on gameplay events, you can do that directly via code:

var hue_value: float = 0.5 # Varies from 0 to 1
canvas_texture.set_parameter(CanvasTexture.PARAMETER_HUE_VARIATION, hue_value)

This snippet changes the hue of a CanvasTexture, which can visually indicate different states (like damage or power-ups) in gameplay.

Animating Textures

Animating a texture is another technique that can greatly enhance the visual dynamism of your game. Here’s an example of how you might shift the texture over time to create an animation effect:

func _process(delta):
    var current_offset = canvas_texture.get_offset()
    canvas_texture.set_offset(current_offset + Vector2(delta, 0))

This code would move the texture to the right each frame, creating a scrolling effect.

Controlling Texture Alpha

It can be essential to control the transparency of an object, perhaps to show it fading in or out. The alpha of a CanvasTexture can be adjusted like this:

var new_alpha: float = 0.7 # Valid values are between 0.0 and 1.0
canvas_texture.set_parameter(CanvasTexture.PARAMETER_ALPHA, new_alpha)

By modifying the alpha parameter, we can dynamically change the transparency of a CanvasTexture.

Updating Texture on Demand

Imagine you have a dynamic game world where the environment changes based on player interaction. You might want to update a CanvasTexture when a player interacts with the environment:

func update_texture_on_event(event):
    if event == "fire":
        var image =
    elif event == "ice":
        var image =
# Call this function whenever an event occurs that should update the texture.

This function allows you to change the texture based on specific in-game events, such as ‘fire’ or ‘ice’, enabling dynamic environmental storytelling.

Create an Animated Effect Using CanvasTexture

If you want to create a simple animated effect, such as a flickering light, you can change the emissive parameter based on a sine wave:

func _process(delta):
    var time = OS.get_ticks_msec() / 1000.0
    var emissive_strength = (sin(time * 2) + 1) / 2 # oscillates from 0 to 1
    canvas_texture.set_parameter(CanvasTexture.PARAMETER_EMISSION_ENERGY, emissive_strength)

This would give the CanvasTexture a pulsating glow, simulating a flickering light source.

Using and manipulating CanvasTexture in these ways provides a strong layer of polish to your games, allowing you to craft engaging and dynamic visual styles. As we see, Godot’s CanvasTexture is versatile. Whether for games with changing environmental effects, creating unique visual styles, or providing interactivity-based visual feedback, the CanvasTexture can be a powerful addition to your 2D game development toolkit in Godot.When working with CanvasTexture, you can further enhance your game’s interactivity and visual impact with more advanced techniques. Let’s delve into some additional examples:

Implementing Random Texture Changes

You might want in-game items to have a variety of appearances. To randomize the textures for such items, you can create a function that switches textures at random from an array of possible textures:

var textures = ["res://texture1.png", "res://texture2.png", "res://texture3.png"]

func randomize_texture():
    var random_index = randi() % textures.size()
    var image =

Calling `randomize_texture()` would load a random texture from the `textures` array into the `canvas_texture`.

Creating Texture Masks

Sometimes, you may wish to mask parts of a texture to reveal different aspects or layers. This can be done by using the `blend_rect` function from the `Image` class before assigning it to the CanvasTexture:

var mask =

var image =

image.blend_rect(mask, Rect2(0, 0, mask.get_width(), mask.get_height()), Vector2.ZERO)


This code masks the image with another image, allowing you to create effects like character customization systems where the user can add tattoos, scars, or other features.

Pattern Tiling

Demonstrating repeat flags, here’s how to create a repeating pattern across a larger area:

var pattern_image =

var pattern_texture =
pattern_texture.flags = CanvasTexture.FLAG_REPEAT

var large_area =
large_area.texture = pattern_texture
large_area.scale = Vector2(4, 4) # Assuming you want to fill a 4x larger area

Setting the `CanvasTexture.FLAG_REPEAT` flag allows the `pattern_texture` to tile across `large_area`, creating a tiled background effect.

Responding to Gameplay Changes

Consider adjusting textures to reflect the current time of day in a game. Here’s how you could smoothly transition from a day to a night texture on an environment sprite:

var day_texture = load("res://day_image.png")
var night_texture = load("res://night_image.png")

func update_environment_time(time_of_day):
    if time_of_day < 12:
    # Use a possible fade-in animation to smoothen the transition

This function would switch the `canvas_texture` between `day_texture` and `night_texture` based on the `time_of_day` parameter. Adding a fade transition would enhance the realism of the time change.

These examples showcase how CanvasTexture can be incorporated into different facets of game development to cultivate an engaging player experience. By using CanvasTexture effectively, you can give your game real-time visual updates, create diverse and dynamic environments, and bring your artistic vision to life. The possibilities are limited only by imagination and understanding of the Godot engine’s powerful tools.

Continuing Your Game Development Journey

Embarking on a journey into game development can be as challenging as it is rewarding, especially when armed with the right resources to guide you. If CanvasTexture in Godot has sparked your excitement and you’re eager to explore more, consider taking the next step with our Godot Game Development Mini-Degree. It’s a comprehensive learning experience that covers a broad range of topics in Godot 4, perfect for taking your skills to the next level. You’ll delve into key areas of game development, such as 2D and 3D assets, GDScript, gameplay control flow, and much more, building a robust foundation that extends beyond just the Godot engine.

For those looking to dive deep into Godot and expand their know-how across various project types—from platformers and RPGs to RTS and survival games—our Mini-Degree is tailored to foster an understanding of essential concepts in a structured, project-based environment. The curriculum is crafted to be flexible and accessible, ensuring that each student can progress at a comfortable pace while producing tangible, game-based outcomes.

As you grow your development toolkit, be sure to explore our wider collection of Godot courses. These are curated to support learners at different stages of their game development careers, offering a wealth of knowledge that stays in step with industry advancements. Whether you’re a beginner or looking to refine your existing skills, Zenva has over 250 supported courses designed to elevate your expertise and boost your career prospects.

Take the leap and start creating with confidence. Check out our Godot Game Development Mini-Degree or peruse our full range of Godot courses today, and become the game developer you’ve always dreamed of being. With Zenva, your next big game could just be one course away.


The world of game development awaits, brimming with possibilities, and mastering CanvasTexture in Godot is just the beginning. At Zenva, we understand the thrill of bringing your gaming visions to reality and the importance of having a strong educational foundation to support that creative journey. Whether you aim to create the next indie hit or simply enjoy the process of game creation, our Godot Game Development Mini-Degree offers the guidance and resources to propel you forward.

Remember, every great developer starts somewhere, and with our extensive catalogue of Godot courses, that starting point could be right here, right now. Embrace the challenges, revel in the learning, and above all, have fun making games. Let your game development adventure unfold with Zenva – where your potential knows no bounds.

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